Games for Good

Games are very powerful tools for learning. Games are hard and challenging and still, players stay in the game and face the most difficult challenges until they reach mastery and finish a game.

Games are the most successful entertainment medium of our time and many games are created that use topics and train competencies interesting for educational settings. But only a few game companies are actually focusing on the educational market, they produce commercial games instead of Serious Games or Games for Learning. As Minecraft or Assassin‘s Creed Discovery Tour illustrate, the second use of commercial games makes sense and games used for education become an interesting topic for educators regarding the success of the medium in their target group.

But game companies mostly are not able to serve this market and create specific pedagogically and didactically valuable material to enable educators, trainers, facilitators, and university professors to embed the games in an educational or training context and by this make the games more attractive for educational use.


That is where the Games Institute Austria and its project Games for Good come into play.

We combine a deep knowledge of games, their mechanics and their applicability in educational contexts with comprehensive knowledge about curricula, pedagogy, and didactics.

Our material can enrich your existing business model and promise higher sales numbers, customer retention and raise the level of awareness for your games no matter if it is used in schools or outside traditional educational settings (from private lessons to parents buying it for their children).

We develop a set of materials going along with your game, analog as well as digital, to be used in diverse learning and training settings within and outside of educational institutions. Our materials are competence-oriented and apply the newest trends and developments in pedagogy and didactics to go along with your game. By this, we facilitate the use of games in schools, universities, in corporate training and private tutoring as well as especially for informal learning settings at home in front of the computer.

You can learn practically anything by using video games, but certain games with their mechanics, their topics and their stories qualify especially well for certain topics or subjects. We develop learning material for your game to cover traditional learning subjects like language learning with a game like Letter Quest: Grimm‘s Journey, mathematics with Offworld Trading Company or physics with Kerbal Space Program, as well as creating materials and projects to train 21st-century skills and literacies.

For many game studios, of course, it makes sense to start small and to create materials in digital paper form and to offer them for download for a certain amount of money. But if you are interested in more, we also develop all-in-one solutions that offer digital exercises and tasks as a service to be offered and monetized, more or less integrated into your game.

Additionally, we offer the opportunity to present your game within academic articles and workshops to describe its value for education and to enable educators, trainers, and facilitators by showing how to use the game for learning settings. So, not the size of the studio is the deciding factor for a secondary use of a game, not the topic or the target group, but how a game can be embedded into an appropriate learning context in an engaging and didactically valid way. So, you create the game, we develop the Good in your Gamers.


Games for Good offers great learning material to learn with and about games.

You can use games as a media product and our material helps you to put the game in a wider context, be it in literature courses, in politics or in other subject areas.

Our material delivers everything to embed games into your teaching. We show you how to use the game in your lessons as well as deliver texts, links, and exercises to work with the game and beyond. Our material is production-oriented and follows the latest in didactics and pedagogy.

We help you to anchor the game and the work you do with it in curricula and show what can be learned with a game and which skills and competencies can be acquired using the game. We also deliver videos and seminars to help you implementing Game-Based Learning in your classroom. Our aim is to deliver high-quality learning material that makes games applicable for your classroom as well as training material and support to get the best results out of using Games and Digital Media in your lessons to be able to create better results for your students in and beyond the classroom. Certain games also qualify for the use in university settings. We are happy to help you find the right game to be used in schools, universities, libraries or other non-formal educational institutions.

If you have questions around the applicability of our material, don’t hesitate to contact us. If you have ideas for new learning material around a game, let us know.


Playing games is more than just an entertaining pastime.

To play a game means to enter a new world that might tell a relevant story or face a set of problems that trains your skills and makes you get better not only at the game but also at solving problems in general.

Games can be big and complex systems that can be studied and manipulated by players and by that lead to a deepened understanding of these systems that would be hard to achieve without playing with this system. Games are social, communicative and ask for creative solutions to hard problems.

They make you cooperate and create discussions and solutions while at the same time enabling you to take part in a discourse with digital media. Using games you can learn mathematics, physics, or languages. You can find out about historical contexts, how finances work or the basics of art or game design.

Our material makes you reflect on what is happening in a game, helps you understand the concepts and rules behind a game setting and connects what you do in a game with real-life events and facts. You will be able to practice languages, interact with digital media and understand games as a medium in general. Every material comes with recommendations for age groups, subjects, topics, and skill sets you will train using them. We will show where this knowledge and these skills fit into training plans and curricula and help you develop a skill set around a game that is always in connection with real-world applications.

You can learn drawing, understanding texts, working with mathematical problems, learn about biology, history, geography or about the 21st Century Skills communication, collaboration, critical thinking, and creativity. Our material will help you understand and train literacies, from reading to financial knowledge and digital literacy. If you are a parent, that is looking for material to work with for your kid, we are happy to give recommendations or offer presentations and material to give you an insight in what might be right for your kids.

If your kid needs training lessons to stay ahead in one or several subjects at schools, you might consider using our material, too, as a stand-alone solution or to accompany the learning in your tutoring lessons. There are a lot of possibilities to get better at school, especially by using games. If you have questions around the applicability of our material, don’t hesitate to contact us. If you have ideas for new learning material around a game, let us know.